Vice Director (
vicedirector) wrote in
sevenvirtues2016-02-18 03:14 pm
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setting - locked rooms
As dead characters are now effectively ghosts, they have the ability to walk through solid objects--this includes all of the town's locked doors.
Aside from the always-accessible kitchen and laundry room, the staff hall contains the manager's office and a stairwell leading down to the basement door.
Hotel - Basement
The basement is absolutely huge, taking up the entirety of the upstairs floor plan and then some. Concrete floors and walls mixed with fluorescent lighting give it a very warehouse-like feel. Various items are stockpiled wall-to-wall in the western end of the basement--racks of rifles and pistols with ammunition, grenades, and what appear to be bulletproof vests are probably the most noticeable. Next to them are boxes upon boxes of canned and preserved food, cartons of bottled water, and a very small fridge/stove combo.
Miscellaneous boxes and objects lay near the entrance. Clothes that fit in with the style of everyone's wardrobes are tossed in a heap, most of them ripped or bloodstained. There are ladders, ropes, and spare blankets, and flashlights and candles, mixed with more out-of-place things like numerous cans of red paint, a block of wood with multiple chunks missing, and buckets of salt.
On the east end of the basement, however, is a very normal-looking couch, table, and chairs. A wheeled chalkboard rests to the side of it, overlooking a chalk pattern on the floor.
Hotel - Manager's Office
The manager's office is much smaller, but incredibly cramped. Directly in front of the door is the same sigil on the basement floor, instead made with red paint. Two twin beds lay on either end of the room, underneath two metal poles that have been drilled into the walls. Clothing hangs on the racks, one wardrobe very dark and formal, the other with lighter colors and much more casual. The manager's desk has been moved to a corner, a computer having been set up on top of it, along with a landline phone. Stacks of notebooks lay near one of the beds, and examining them will reveal that they're full of "magic symbols" and other occult-like notions. Footnotes are scattered across them, in a yet-indiscernible Western language.
In another corner is a bathroom. It is an exact replica of the ones in the guest rooms, looking as though it was directly copy-and-pasted into the room...a little eerily so, in how it clashes with the rest of the room.
All other free space in the room is taken up by filing cabinets--stacked on top of each other, crammed in inch by inch. Each drawer is nearly packed full to bursting. Some contain papers and folders, written in the same mystery language, but others have objects not normally put in filing cabinets. Photo albums, jewelry, a few stuffed animals, a little girl's dress, a broken pair of glasses, Christmas ornaments, a few dog toys, a ceramic coffee mug with a heart on it, and other such miscellaneous objects fill them from top to bottom, all in varying physical condition. Some are extremely charred and nigh-unrecognizable, or have many cracks and tears, while others only have a little soot on them.
Aside from the always-accessible kitchen and laundry room, the staff hall contains the manager's office and a stairwell leading down to the basement door.
Hotel - Basement
The basement is absolutely huge, taking up the entirety of the upstairs floor plan and then some. Concrete floors and walls mixed with fluorescent lighting give it a very warehouse-like feel. Various items are stockpiled wall-to-wall in the western end of the basement--racks of rifles and pistols with ammunition, grenades, and what appear to be bulletproof vests are probably the most noticeable. Next to them are boxes upon boxes of canned and preserved food, cartons of bottled water, and a very small fridge/stove combo.
Miscellaneous boxes and objects lay near the entrance. Clothes that fit in with the style of everyone's wardrobes are tossed in a heap, most of them ripped or bloodstained. There are ladders, ropes, and spare blankets, and flashlights and candles, mixed with more out-of-place things like numerous cans of red paint, a block of wood with multiple chunks missing, and buckets of salt.
On the east end of the basement, however, is a very normal-looking couch, table, and chairs. A wheeled chalkboard rests to the side of it, overlooking a chalk pattern on the floor.
Hotel - Manager's Office
The manager's office is much smaller, but incredibly cramped. Directly in front of the door is the same sigil on the basement floor, instead made with red paint. Two twin beds lay on either end of the room, underneath two metal poles that have been drilled into the walls. Clothing hangs on the racks, one wardrobe very dark and formal, the other with lighter colors and much more casual. The manager's desk has been moved to a corner, a computer having been set up on top of it, along with a landline phone. Stacks of notebooks lay near one of the beds, and examining them will reveal that they're full of "magic symbols" and other occult-like notions. Footnotes are scattered across them, in a yet-indiscernible Western language.
In another corner is a bathroom. It is an exact replica of the ones in the guest rooms, looking as though it was directly copy-and-pasted into the room...a little eerily so, in how it clashes with the rest of the room.
All other free space in the room is taken up by filing cabinets--stacked on top of each other, crammed in inch by inch. Each drawer is nearly packed full to bursting. Some contain papers and folders, written in the same mystery language, but others have objects not normally put in filing cabinets. Photo albums, jewelry, a few stuffed animals, a little girl's dress, a broken pair of glasses, Christmas ornaments, a few dog toys, a ceramic coffee mug with a heart on it, and other such miscellaneous objects fill them from top to bottom, all in varying physical condition. Some are extremely charred and nigh-unrecognizable, or have many cracks and tears, while others only have a little soot on them.