Vice Director (
vicedirector) wrote in
sevenvirtues2016-02-09 10:05 am
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
Concentrating will let you be able to see the living as they move around the hotel, going about their days--or perhaps doing something more sinister. It's only when they cross the scorched border that their already-flickering images fade from view entirely.
You're welcome to roam about. Doing so may even be beneficial, as you'll quickly discover that you aren't quite alone here.
Some additional points of reference, as asked:
• References for the locked rooms
• No one will be wearing their talismans
• No one will feel hunger or thirst, though they can sleep if they wish
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
Concentrating will let you be able to see the living as they move around the hotel, going about their days--or perhaps doing something more sinister. It's only when they cross the scorched border that their already-flickering images fade from view entirely.
You're welcome to roam about. Doing so may even be beneficial, as you'll quickly discover that you aren't quite alone here.
Some additional points of reference, as asked:
• References for the locked rooms
• No one will be wearing their talismans
• No one will feel hunger or thirst, though they can sleep if they wish
Week 5 thing
Furthermore, concentration is no longer necessary to see the living within the hotel; they will be seen automatically, and very clearly. ]
no subject
[THAT'S NEW.]
Where did those come from?
schoolhouse
no subject
Oh, cool. Maybe we can make some of these paper cranes fly around.
[He reaches out for one. Passes through him entirely though. Well, makes sense to have low expectations for this area.]
no subject
I would not waste our precious energy on such a task, were I you.
no subject
[He offers her a cheeky smile. Is this guy for real? Honestly, no, he's not for real, he's just getting increasingly lonely and restless. His eyes dart a little as a less desperately lighthearted topic comes back to the forefront of his mind.]
Before the next time we really do that, though... Ms. Morrigan... can I ask you something first? If you don't wanna talk about it I understand, but it might be important.
no subject
[ morrigan's crappy way of saying go ahead ]
no subject
[He waves his hand in front of his eyes]
Before we didn't see anything outside of the hotel, you know, so that means all these trials and executions too. When Alisha said some woman took you away, I was like, who was that? You probably don't exactly get her name and favorite food and astrological sign, but what happened?
no subject
The situation changes by the day, then, does it not?
no subject
[ the living, that is. she's kind of repressing the whole dead thing, so she doesn't fall into some sort of crisis. ]
This place seems largely neglected, however. I imagine they have little use for a schoolhouse, outside of it being a possible locale for murder.
no subject
[It's so...aggravating.]
Our capabilities grow with each of us that ends up like this, but not enough to make any sort of difference. It would be preferable that we be able to do nothing at all if it meant no other soul had to die.
Clinic
But, like the obsessive, depressive man he is he opts for sitting in the clinic staring at the painkillers instead. That's what Buddy had said they'd be. But it wasn't what they turned out to be. Welp. If he wants to have hang ups he's gonna have hang ups no matter how useless they might be.]