Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
I dunno where he...hhhhe? Would, uh, stay, though. [They're kind of lacking in oceans over in bullshit graveyard nega-murdertown.]
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[ thwap, thwap ]
I must remain vigilant.
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Vigilant against what? Is someone trying to hurt you? Tell me where to find them and I'll kick their ass!
[protect the skyscraper sized sea monster at all costs]
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She totally will, I've seen it happen.
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[ whatever he means by that, he's not really clarifying.... #demonssnakes ]
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[Not that she can't make a few guesses, but still, might as well see if she can narrow it down.]
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There's not a whole lot of room for someone to stay here, though, huh... [what is there even to watch over that isn't ocean and fancy platform.]
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[ And he uh. Doesn't have much else to say on the matter.
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Well, you can have more than one companion, y'know! We've got friends and important stuff to do on the other side of this door, but if you don't mind, can we come visit you again? I'll bring food from the kitchens, we can totally hang out here instead!
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The, uh, spaghetti's pretty interesting. You should try it.
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Unless there's anything you wanna talk about before we go back, Clover?