Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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Extremely Annoyed.
how much shit is he going to get from undyne??? all of the shits. he doesn't even care. he is Done.]
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What happened? [If he answers 'I died' or anything obvious like that, she's gonna kick him.]
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ughhhhhhhh
[it. it might take him a minute.]
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Any time now, Sans.]
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well. this is a grave situation.
[BECAUSE HE'S DEAD]
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[GODDAMMIT THIS IS WHAT SHE GETS FOR BEING NICE TO HIM. But fine, he gets one, she's starting to understand that horrible puns are just one of Sans' terrible coping methods for dealing with the tragedy that is his life. And also because he's an ass, but seeing as how he just died and saw Papyrus die, she'll give him this one without even bothering to threaten physical violence.]
At least...we're all together now? [There's very little enthusiasm in her voice though. She would have been perfectly fine being forever separated from the skeletons if it meant they lived.] And we're ghosts, so we're not seriously dead.
Was it Satan for you too?
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[which is to say thanks undyne sans has been #triggered and literally just throws himself back down on the ground. this time it sounds more like MUFFLED SCREAMING]
["was it satan", she says. yeah. yeah. yeah, sans FUCKING WISHES]
[FOR MORE THAN ONE REASON]
uggGGHHHHHHHHHHHHHHH
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SANS!! YOU'RE HERE!!
[wait, no, this is bad]
WHY ARE YOU HERE?
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he ignores that because he has something Very Important to say]
bro. do you see what i'm doing right now.
[...he is still just lying on the ground?]
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YOU ARE.... FLOORED?? TO SEE ME??
[You know things are Intense when Papyrus isn't being tsun about puns]
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...not a bad guess, actually. but nah. there's no floor here. sooo...
[he's. still not moving.]
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[does he need to pick you up in his arms like a baby??]
LYING ON THE FLOOR AND BEING LAZY?
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welp. she's just gonna. take a seat here next to him, then.]
...Sans?
[dude. dude]
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at least he stopped groaning. he's, uh. not gonna want to look at clover for a while. it turns out he SORT OF, ACCIDENTALLY, MAYBE aided in her getting murdered and KINDA FEELS LIKE SHIT ABOUT THAT, STILL. but it's sans, when does he not feel like shit.]
'sup.
[i guess he's just not acknowledging any of that huh]
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...sup. [This isn't her returning the greeting, it's her being dumbfounded that "sup" is the response that all of this gets.] Um. The usual? [That's definitely a question and not an actual answer.]
Um. Comfy?
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...you'd be surprised the number of places i've passed out on. but this ground's only getting a 2 star rating. i've seen way better.
[sans don't talk about how often you lie down on the ground?? no one cares??? he's... sitting up, at least.]
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...Papyrus is doing pretty okay. ["okay" is generally not a word she uses to describe things around here but if anyone could manage it, it's Papyrus.]
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[he shrugs at the papyrus comment like it ~ain't no thing~]
papyrus's always doing ok. he's cool like that.
[except for when he died, just now. ha ha. but like. you know. emotionally he probably deals with dying fine, papyrus is just that great!
still, sans's small sigh of relief probably says it all]
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great. what, don't i look it?
[he says, lying down on the ground, unmoving. ok sans]
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[Is... he trying to make a joke? It's delivered pretty deadpan, and he hasn't exactly been one to joke before, so it's a bit hard to tell. It's not like Sans looks any more decayed than before, aside from being in the graveyard and with some probable marks from his death.]
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heh, are you saying i'm not bootiful?
[because. ghost. dead. etc]
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heh. glad i could lift your spirits up.[beCAUSE GHOS-- you get it.] hey, kid. long time no see.
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