Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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She's just following Sans because surely no sloth door could be that bad, right. ]
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It's all one long hallway. At the end is another door.
>Continue? ]
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sans just turns to look at sadie and shrugs before going in to reach that other door.]
not a bad look for an evil door.
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It's a hazy hunk of rock, filled with mist and surrounded by a vast ocean, though the mist makes it difficult to see how big it really is.
Different from his last time there, though, is that there's now a few rocky passageways to other rock platforms. ]
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nope.
[... but he opens it up again because. fine. FINE!!!! but he sees a single purple haired douchebag and he is OUT!!]
welp. this is a rocky situation.
[he's not going to acknowledge that slamming door reflex, but maybe sadie will think he just really hates rocks. who cares.]
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But fine she's just going to casually push him forward. ] What is this, Alaska?
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what the heck is an alaska.
[sans knows more about human stuff than most monsters, but there's not a heck of a lot of information on alaska lying around in the trash, probably.]
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>Go left
>Go right ]
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Should we split up?
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sooooooooooooo]
sure. sounds like the right call.
[he says, heading towards the right path.]
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What a douche. [ Mumbles under her breath. Going to the left. ]
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To the left, the mist is much thicker. The splashing sound of water gets louder, as it seems the waters are a bit rougher here. In the distance, Sadie will be able to see a faint light. ]
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sans proceeds to just walk to the clearing and appreciates the nature by exactly 0%, because he is an asshole.]
huh. this is pretty nice.
[look sans is having a good time!!]
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She will absolutely go toward The Light. ]
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Otherwise, the path ends there. ]
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And sleeping soundly in it Sans' favorite person ever. ]
Ssss....
[ He's snoring. Loudly. ]
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[also]
[admittedly]
[sans is just "fucking same"]
[. . . . . .]
[okay, so, sans could theoretically get someone who is more likely to succeed in killing sloth and bring them back, though the dude has a probability of being gone. another thing he could do is attempt to capture him to question him? of course, the guy can teleport, so how likely is capture to work. another sensible thing sans could do is--]
[wow who is he kidding he's going straight for the murder path]
[now, the thing with sans's bones is they don't hit very hard. they've also been nerfed to not be very numerous. the thing is, with a sleeping, unmoving target, it's very easy to try to just bloodily and violently spear through the guy with bones.]
[there's a 99% chance it won't be that easy but look sans has to try???]
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Except a few seconds later the bones sort of...eject from his body. The blood disappears, and his numerous wounds flicker into white vapor and disappear.
And this piece of shit is still asleep. He shows literally no signs of waking. ]
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anyway.
on the other hand it totally made him feel better, so.]
...fuck it.
[HE'S JUST GONNA DO IT A FEW MORE TIMES, TO FEEL BETTER]
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He does nothing but mumble in his sleep a few times, and turn his head a bit.
Satisfied yet, Sans? ]
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