Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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"probably". so this whole shtick is new for everyone involved. that's inspiring.
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Do you think we can blow up the doors.
[UGH SHE'LL FUCKING DO IT ONCE SHE GETS RAHAB OUT -- oh shit speaking of which]
Which one of you is Rahab's 'companion'? The poor guy's all by himself! Treat him better! He's a monster, not a pet!
[priorities]
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yeah, but i also don't think it'll help.
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Pretty much. It's been...what, a couple hundred years? Since four of us were on Earth together. Back in the 1400s I think. But not any closer than that.
[ a shrug ]
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god sans didn't study human history that's not too far from the time monsters were stuck in the underground in the first place?? right?? he's into science not history fuck him he gives up]
huh... so, what happened in the 1400s?
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wow. so i guess if you guys repeat that now it'd just be plague-iarism?
[no sans now is not the time for this?? no matter how great a pun that is???]
though with all seven, it's more likely to be more like an apocalypse, huh.
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huh. good to know. thanks for the tip.
[the dude might've murdered him but at least this time he's more helpful?? sort of???]