Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
If you...think that's...best. I mean, we probably only get one shot at this, but whatever. You would know how to get through a lazy bas--a sloth demon better than I would. If that's what you think will work, then go for it! Good luck.
no subject
undyne. relax. i know i don't exactly got the best track record with doin' great work, but i always get it done, don't i?
[and. because again, that's probably not reassuring at any point]
'sides. for all i know, papyrus's continued existence might be on the line with this shit. even i can't slack off.
no subject
[Wow, she actually sounds completely genuine about this? She then bends down, gripping his shoulders hard, and looks him straight in the eye.]
And because of that, I need you to trust me too, okay? You know I wouldn't mess around on something this serious either. Trust that I know what I'm talking about. If it comes up, go with what I told you.
no subject
uhhhh. ok. sure. if it comes up.
[sans is pretty sure slothdad neither cares nor wonders why he was summoned but OKAY UNDYNE, IF YOU INSIST]
no subject
Of course, I seriously doubt he'll care anyway. What an asshole. But we might as well try any angle we can.
no subject
that seems like an acute observation. i'll try to go the full 90 degrees on that guy. [kill him]