Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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[SORRY BREAK THIS IS JUST YOUR UN-LIFE NOW AND YOU HAVE TO DEAL WITH IT babysitters gonna babysit]
You kinda have to concentrate to sleep in the beds though, don't you? Otherwise, you just fall right through.
[Not that she would know for sure, since she hasn't slept for a single hot second after dying, but she'll start heading towards the hotel anyway.]
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[ Ugh. Break even makes an "ugh" sound, but at least sort of settles down, resigned to his fate of being princess carried, at least for now. It's a different sort of exhaustion that he doesn't really want to explain, which is why he looks to Gilbert. ]
It's like what I told you.
[ Which is intentionally vague, since he's hoping that Gilbert won't actually share what Break is referring to there. The stress on his body always took its toll, but he also had gotten very good at hiding just how ever-present it was. That feeling is just a bit more intense than usual after, you know. Dying from it. ]
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But the reminder also means he's going to stick to his guns here, so:]
Then rest, anyway. We still have time to work, so recover a little before you dive back into things.
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Yeah! There's time and like I said, you definitely deserve a... [don't say a break don't say a break don't say a break DON'T SAY A BREAK WAIT] —oh! Break! [WAIT SHE FORGOT SOMETHING IMPORTANT and she scurries in front of Undyne and Break, walking backwards so she can inform him of this very important piece of information she has been holding onto for weeks without interrupting the carrying stroll—]
I broke Cheshire's nose!
[she's been contemplating a way to convey this since it happened no one else will appreciate her grudgewank as much as Break so she needed him to know look at how proud of herself she is. god clover have a priority for once]
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[WE'RE DOING THIS LET'S DO IT CLOVER AND GILBERT HAVE TO JOIN IN TOO AND DO THE VOICES]
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My, my~! Very good, Clover! It's only a shame that I assume it's not still broken...?
[ this is also team grudgewank, apparently ]
Ah, but as to the story... I will admit that I was curious to see where it was going. When we left off, the hero was smelling something strange.
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SO INSTEAD, focusing on what's clearly important--]
What? What's Mr. Fluffy Old Man...?
[what the heck]
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Ugh, it didn't stay broken. [she shouldn't sound disappointed if ghost wounds didn't disappear she literally would have died again] But he won't come anywhere near me now! [SHE'S SO FEARSOME
god though she's gone through enough rounds of The Fluffy Skeleton to basically know where this is going, and she's not sure if she's more amused that Break's totally onboard or Gilbert has no idea what's about to happen here but rest assured: she's doing the voices]