Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
...the hostages are in the basement.
[IMMEDIATELY LOOKS AT UNDYNE]
Where are the grenades.
[NO]
no subject
Church basement. Uh, try not to blow it up too much?
no subject
["clover why are you the way you are" "i haven't seen my brother for three months and he's pretty much
85%all of my impulse control"]no subject
Clover, wait. I know you're worried, but you can't act rashly with this.
no subject
I have to do something! I know where he is now, I can't just—just leave him there anymore!
no subject
[ Break's voice is gentle, and even though this is definitely not a natural thing for him to do, he's trying to be comforting and trying to calm her down. He sets his other hand on her shoulder as if trying to steady her, and he nods. ]
I wasn't keeping you from the hostages because I don't want you to save them or even because I want to keep it secret. But Katerina is using them to make sure that she has leverage if her plan goes awry. If we rush in without a plan, she'll kill them.
[ Which is definitely a bit harsh and blunt, but there's only so far Break can go with being comforting. He gives her shoulders a little squeeze. ]
So, please. We can work together to try and figure something out. But if we charge in blindly, we'll lose everyone.
no subject
I can't— [And she's tearing up now, because all that emotion has to go somewhere, but crying instead of shouting and thrashing is her version of approaching calm, so this counts as a win.] I can't—not again—
[But if she panics, her brother is going to die. She takes a deep, shaky breath, and wipes uselessly at her eyes with her jacket sleeve.] Right. [Who knew Clover was capable of whispering!] We'll work together. [There are people she cares about here, too, keeping her steady, and together keeps her grounded.] Right. Okay. [She sniffs, tries taking another deep breath.]
...Sorry. [Usually she does all she can to avoid apologizing for anything, but she's not especially pleased about having to be talked down from ruining literally everything with explosions by probably the only person responsible enough to try while also being liked enough for her to actually listen. So Break's cool enough to be apologized to.]