Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
[And while Rhys is sulking, Papyrus basically wastes no time in uncurling the Rhys ball and sweeping him up into a BIG OL' HUG]
[since Rhys obviously needs it]
RHYS!! I CAN'T BELIEVE... YOU CAME JUST TO BE HERE WITH ME!!
[clearly that's it]
no subject
he's definitely going to let out a little yell of surprise though. just a little one.
it probably says something about rhys' mental state too that even though papyrus completely misunderstands the whole thing again, it's still... enough to make rhys feel rather emotional and guess what?
he's hugging back. he's hugging the skeleton. ]
Y-yeah, Papyrus. Something like that.
[ HE MISSED YOU, YOU DUMB SKELETON. ]
I'm, uh. I'm really glad you're okay.
[ rhys is going to cry on the skeleton too if you're not careful, papyrus. ]
no subject
[Another luminous blush spreads across Papyrus's face, and he gently pats Rhys while they're in this very manly hug]
[But wow.... Rhys comes on so strong.]
RHYS... YOUR FEELINGS FOR ME... THEY'RE TOO STRONG!!! IT'S NOT HEALTHY. YOU SHOULDN'T DIE JUST TO BE WITH ME. AFTER ALL... I WANT YOU TO BE HAPPY, TOO, EVEN IF YOU HAVE TO SETTLE FOR SECOND BEST.
[it's okay Papyrus is here for him... platonically]