Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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He raises his head to look at Rhys, but when he sees the self-deprecating grin, Break can't help but smile in response as well. It's a bit easier to deal with this through humor, however dark it might be. After all, taking it seriously would mean accepting that thanks, and that's something that's hard for Break to do. ]
Ah, well, I would hope not~. That sort of situation is definitely something out of the ordinary, so I was hardly imagining people jumping forward to play the knight for you before.
[ His tone is teasing, but it's a bit self-deprecating too. Considering his own past, the knight comment is definitely a jab for himself at how irritatingly noble it was. He doesn't quite believe in such things, and yet he tends to fall naturally into them under duress all the same, apparently. He sighs, then waves a hand dismissively. ]
...Like I said, it was the least I could do. It's not as if I had much more life in me in the first place. It was a logical choice.
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so, rhys nods and moves to push himself up from the ground. his echoeye is still a little on the fritz and won't focus right and his robot arm feels heavier than usual but otherwise, he's mostly okay. he feels... ill and sad and a little defeated but that's all stuff in his head that he can just ignore. when he's up, he brushes dirt off the front of his shirt and looks at break curiously. ]
Something's... different about you. She didn't kill you, did she?
[ he thinks the two are related, of course. aren't they? ]
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Well, I cut off her arm, at least. She had to retreat after that, but it was as expected. That was the last of my strength that I could give.
[ Which he says softly, because even though Break is playing it cool, he's still not any more comfortable with the idea that he had just died than Rhys is. However, he's been meditating on that fact for far longer. It's been inevitable, and so having something after at least softens whatever he should be feeling to process it.
Yet even so, that serious expression lights quickly in a forced smile, and he reaches out to poke Rhys right in his forehead like a dumbass... ]
But~! I'm not sure how related that would be~? You know, surprisingly, you look rather similar to what I had imagined you to look like, Rhys. [ He at least leaves out the joke about how he saw him crying first, since that's kind of mean and he likes Rhys enough not to go that far... #friendship ]
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but then of course, break distracts him with the other bit. ]
I, uh. What? [ wait, give him a moment to process this and his eyes just go sort of wide. ] Whaaaaaat.
[ his mouth drops open and he turns to break fully, the misery sort of disappearing in a flash at the fascination towards what this means for break. ]
You can see. You can see me! Oh my god! Except, wait, what do you mean I look close to what you imagined? Is that... is that an insult, Break?
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Oh, is it? Does it sound like an insult...?
[ He says, not answering the question, but he's just teasing Rhys. ]
Well, even though you explained it, the arm and eye are still a surprise.