Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
[ I mean, apparently he does. Break actually sounds surprisingly irritated by this plan, or at least the part about making the "living" parts of town explode. ]
Don't even consider it.
no subject
It's not like I wasn't planning on checking if there was anyone alive around first! [SULKING. But fine god, she won't blow up the actual town. While Break's looking.]
Anyway, there's one place we haven't found yet, isn't there? That we might need to use the grenades on. [Looks like her thoughts are going along the same track as Gilbert's...]
no subject
But since it's clear they're on the same track, he just nods.]
We could leave the chapel alone for now, but Prussia said that she and the other hostages were all being held in a place with no windows. That's probably something that we'll need to break into.
no subject
[ Break is asking the hard questions here, which is largely because someone has to be the wet blanket and president of the no-fun club. Break gives Gilbert a glance when he mentions the hostages, then sighs heavily before looking back to Undyne. ]
If you're going to break into a place, just do it gently. That's all I'm asking. I don't think this is a situation where you're going to want to deal with unforeseen consequences.
no subject
Well - we'll take care. We've been practicing.
[Ah yes, Doorgate.]
no subject
no subject
[Yup that was definitely the reason behind Doorgate. It definitely wasn't just the ghosts being bored and fucking with people for hilarity why would you even suspect that]
And it's called breaking in, not politely knocking and seeing if anyone's home! [What a good thing Break is talking to two geniuses here who can immediately detect his subtle messages!] Besides, if Satan's still there, I'm gonna need the grenades so I can shove them down her throat and detonate them from within.
no subject
Yes, that's absolutely why Rhys had his door hacked to pieces in the middle of the night, I'm sure.
[ See, he could believe this excuse if not for the fact that Rhys got bullied. That makes it clear enough that the ghosts were just fucking around... But sarcasm aside, he shifts the grenades in his arms before placing a hand on Gilbert's shoulder lightly as if he would be holding Gilbert back from something. ]
Do whatever you want to Satan. Or Lucifer, for that matter. I don't really care That part I'll even help with.
[ just be careful spongebob ]
no subject
I'm not sure things will be quite that easy... [UNDYNE YOU SAW WHAT HAPPENED TO SLOTH.
That said, when Break puts a hand on his shoulder and gives him a look like "ya bout to fuck up son", it actually does give him pause. HMMM IT REALLY IS LIKE BREAK IS TRYING TO SAY SOMETHING...]
Er— ...Then I guess we can focus on that for now?
no subject
Nothing here's been easy. Doesn't mean we shouldn't try. If there's a way to kill those demons for good - especially those two - I'm gonna find it! Sloth might have instantly healed from everything we threw at him, but Satan sure as hell didn't!
[She gives that hand on Gilbert's shoulder a Look before saying in the most deadpan voice possible:] Remind me again how it is you never realized Gilbert had both arms in the two months we've been here?
[gaaaaaay also Break you are dealing with Dumb and Dumberer here just come out and say what you need to say]
no subject
Especially with Undyne's extra comment.
He can't lash out at her because they're not close enough friends for Break to be casually violent, so instead Gilbert is the one to get a pretty sharp kick to the back of his knees. ]
Just don't blow anything up without asking me first. [ He's at least figured out from context clues that these explode, and that's not something he wants in their hands, if he's honest. But this is the compromise. ]
no subject
[Ah, the casual friendship beatdowns. How he... missed... them?? They've gotta make up for their gay sealness somehow, probably. (Is this really helping, though.)
Anyway after he's done straightening back up again, since he kind of folded a bit at the kick, he just shoots Break a stressed look.]
Fine! We'll ask you first, right? [Now looking at Undyne. Please agree for the sake of his knees, Undyne.]
no subject
Fine, fine. We'll be good kids and ask you nicely first, mom. Now can we please go blow up one of the demon homes?
[which unbeknownst to any of them right now will wind up blowing up the town anyway HA HA....]
no subject
Yes, that's fine. I'll even be generous and let you pick which one to terrorize first~.
[ Well, probably. He's going to overrule the decision if it's too close to anything, but. ]
no subject
But since he hasn't gone traipsing around in the doors as much as Undyne, he'll just let her figure that one out too, looking over toward her for guidance.]
Have we even found their doors yet?
no subject
All seven doors have appeared, right? So they have to be behind one of them. I dunno whose is whose, but when Sans was killed by Sloth, he was teleported into Sloth's realm. Did the same thing happen to you, Break?
no subject
I assume so, but I couldn't tell you much about it, for obvious reasons. It was a large space, but that's roughly all I know. If you'd like to know more, then we'll have to ask Rhys.
[ Which seems like that's all he has to say, but after a moment's consideration, he adds: ] The floor was made of something unusual, though. It sounded a bit odd.
no subject
[He's mildly alarmed by it, actually, considering there'd been the general implication earlier that demons couldn't directly interact with the living for a while. Does this mean they're getting more powerful?? LORD, WHY.]
—Odd in what way? Hollow?
no subject
Do you know which demon killed you by the way? Sloth's door showed up when Sans arrived, and I'm pretty sure Papyrus's door belongs to Satan since...lava and all. So they might be appearing depending on who was the one to kill the victim that night.
no subject
[ Though if they ask Rhys, since this isn't actually relevant, it's glass... Everything was made of silver and glass, which is why Break couldn't figure out what it was. ]
But yes, I do. It was Lucifer. [ Break chuckles softly, then shrugs, but there's definitely amusement slipping into his tone by now. Since it's not minutes after he died this time around, he's more willing to talk, since I'm going to assume he hasn't yet. ]
She's able to move around quite quickly, simply appearing in one place and then another. The same goes for her swords, which were rapiers, so far as I could tell. Obviously, I didn't come out victorious, but I at least made her retreat after taking her arm. I wouldn't ask Rhys about any of that, though.
[ Since there are parts of that he wouldn't know. Break pauses and seems to consider that, and his voice gets a bit softer. It doesn't show up often, but Break is being considerate, but also mentioning that reminds him of what he feels like was his own failure. Even so, he still wears a smile that doesn't show that sentiment. ]
I can go on if you'd like to know a bit more, but admittedly there's not much more than that.
no subject
So instead, he just listens to the recount, nodding along. Undyne just kind of jumped ahead in the "being killed by demons" train, didn't she. WHAT A TRENDSETTER.]
...I think that's enough for now, in that case. [...] Do you know if she was able to regenerate that wound?
no subject
She didn't have her barrier up? Or is it that she doesn't have one? Anyway, if you could take her arm off on your own, then she shouldn't be that much of a problem if we send more than one person after her. [Normally Undyne would be more reluctant to engage in something that unfair, but considering how her last encounter with Lucifer ended, fuck that noise.]
Or we can just chuck a grenade at her. See how well she can dodge that.
no subject
[ But that's not the important part here, and he's really only elaborating solely because it could be a bit confusing otherwise for the sake of talking about her capabilities. Break waves a hand dismissively as if to signify that this isn't the part he wants to focus on. ]
I don't think she had a barrier, but I wouldn't take that as a certainty. Dumpy actually came with us, and he managed to shoot her. It didn't take full effect as it did with Bill, but it was enough to slow her so that I could catch her. So your problem is combating that trick of hers for moving about quickly. Without something like whatever Dumpy shoots, an explosive would be useless. Fighting her hand to hand would be more effective.
no subject
[Poor, sweet Dumpy... Sacrificed its trump card so Break could get a hit in and lop off her arm. Why does Break hate arms so much? The eternal mystery.]