Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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(no subject)
You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
no subject
[And with that, she slams what she'd been holding behind her back right on top of Break's head. Turns out it's a paper conehat she'd clumsily taped together while in her room and written the word I D I O T on in large black letters.
It's also been completely filled
to the brim
with pink glitter.]
no subject
but now break is covered in even more glitter than before and she wastes absolutely no time losing her shit laughing. this is too much and she is on the ground and she loves all of you morons]
no subject
since it's just a hat with glitter
this is... fine........
rip the glitter-free Break they once knew many weeks ago.]
also 1/2
Ah, well. She had assumed he was someone that he simply wasn't, and that was that. That's how Break thinks of it.
When Undyne returns, his reception is much cooler, as if he's regarding her with distance. Yet it becomes clear quickly that it's not as if Break has truly discarded this either, because once she starts speaking and then apologizing, his brow quickly comes together in confusion. He didn't expect an apology, because he didn't quite feel that he deserved it in the first place, much less to get one for the very subject that had upset him. For a moment, he's surprised, because he thinks that he had underestimated Undyne. Perhaps she was a bit more perceptive than he thought, and he opens his mouth to respond— ]
no subject
The hat (and glitter) probably only sits on his head for a moment before simply phasing through, but watching as he finally understands what glitter is, his face quickly twists up into irritation. It's not a genuine anger, but more the sort of friendly, if heated kind. ]
Oh, yes, I'm the moron.
[ Break leans down to pick up the hat, because he's finally stooping to their level. He's wasting his ghost energy on stupid shit now too, since once he grabs the hat, he shoves it in Undyne's face. ]
I don't want to hear that from someone who thought that fighting a demon single-handedly would be a good idea! Did you even have a plan!? Or know what could have happened if you killed one of them!? You were acting out of stupid emotion just as much as I was!
[ But again, this isn't serious yelling... In their (stupid) way, this is probably acceptance of each of their apologies. ]
no subject
Hey, at least I could figure out the difference between my enemies and my allies! 'Killing the ones in charge' is a way better plan than 'killing random people until I feel better'!! And it would have worked too if it hadn't been for that meddling demon!
[Like with Break though, this is much more of the heated yelling of FRIENDSHIP than it is actually angry.]
no subject
[ Because, well. It's still shitty and very callous regardless. That part he has no problem admitting, but it's the idea that he was doing it to feel better about Gilbert dying that he's taking a dumb issue with. Which is why he snatches the hat off again and instead tries to put it on her head. This is ridiculous for many reasons, but one of which is that Break is shorter than she is, so this looks extra dumb. ]
And be that as it may, it was still reckless!! Who fights a demon without preparing at all?