vicedirector: (Default)
Vice Director ([personal profile] vicedirector) wrote in [community profile] sevenvirtues2016-04-19 07:55 pm

(no subject)

You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.

The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.

Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.

The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.

As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
crazily: (think of Kanye like Anakin)

also 1/2

[personal profile] crazily 2016-04-27 10:31 pm (UTC)(link)
[ When Undyne leaves, Break watches her go with a flat, neutral expression. He doesn't seem to feel anything over her last bit of anger towards him nor towards her leaving. It's nothing new to him, since Undyne is hardly the first person he's wronged, and so he has every intention of just quietly bearing that without complaint. Undyne has every reason to dislike him, and he won't begrudge her that. In fact, it's when he expects when he hears her taking out her anger.

Ah, well. She had assumed he was someone that he simply wasn't, and that was that. That's how Break thinks of it.

When Undyne returns, his reception is much cooler, as if he's regarding her with distance. Yet it becomes clear quickly that it's not as if Break has truly discarded this either, because once she starts speaking and then apologizing, his brow quickly comes together in confusion. He didn't expect an apology, because he didn't quite feel that he deserved it in the first place, much less to get one for the very subject that had upset him. For a moment, he's surprised, because he thinks that he had underestimated Undyne. Perhaps she was a bit more perceptive than he thought, and he opens his mouth to respond— ]