Vice Director (
vicedirector) wrote in
sevenvirtues2016-02-09 10:05 am
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
Concentrating will let you be able to see the living as they move around the hotel, going about their days--or perhaps doing something more sinister. It's only when they cross the scorched border that their already-flickering images fade from view entirely.
You're welcome to roam about. Doing so may even be beneficial, as you'll quickly discover that you aren't quite alone here.
Some additional points of reference, as asked:
• References for the locked rooms
• No one will be wearing their talismans
• No one will feel hunger or thirst, though they can sleep if they wish
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
Concentrating will let you be able to see the living as they move around the hotel, going about their days--or perhaps doing something more sinister. It's only when they cross the scorched border that their already-flickering images fade from view entirely.
You're welcome to roam about. Doing so may even be beneficial, as you'll quickly discover that you aren't quite alone here.
Some additional points of reference, as asked:
• References for the locked rooms
• No one will be wearing their talismans
• No one will feel hunger or thirst, though they can sleep if they wish
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no subject
Do you know why he doesn't like people naked? [HE IS STILL TRYING TO FIGURE THAT OUT.]
no subject
No, I'm not sure.
[He said. You know, like a liar.]
no subject