Vice Director (
vicedirector) wrote in
sevenvirtues2016-04-19 07:55 pm
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You awaken to blackness. Frightening, although familiar--this is the same terrible thing you narrowly avoided during your first trip into Lebensbaum. The pain of your death is still real, echoes of the wounds you suffered appearing on your skin. Inspecting your surroundings will tell you that you've woken up inside of the cooled, empty bonfire pit....and the town as it was is nowhere to be seen.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
The sky is a whirlwind of blank, dark void. What previously acted as roadblocks on either side of the town seems to have moved upward, blocking out most of the sun's light. The street is barren, filled with piles of broken concrete, shattered glass, and smoking craters where many of the buildings used to be. Old bloodstains dot the pavement, mixing in with overturned cars and crumbling brick walls. Lebensbaum is a dead town, in more ways than one.
Except for the hotel. It stands, as dusty and abandoned as it ever was, but no worse for the wear. Scorch marks can be seen on the ground around it in a clear border, as though it had a barrier protecting it from whatever destroyed the village. If you venture inside, everything is in its place, as though the outside wasn't completely obliterated.
The living can be seen walking around, going about their daily lives, and if you concentrate, you can even see the buildings as they once were--in working order, clean, and in one piece.
As of Monday on Week 10, however, there is a door, seemingly pasted into the middle of the street. As the days tick by, the doors will increase in number, one for each victim.
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But fine god I guess she'll just use her hand like a normal weenie!! This is the worst.]
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[Do not kick it again...]
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[NOW SHE HAS A GRUDGE AGAINST THE DOOR it must be destroyed for challenging her]
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When opened, it reveals a long, dark passageway. There's a faint blue-ish light at the end.
>Continue? ]
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She absolutely continues, though she'll look up at Clover first.]
Hang on tight, okay? Don't fall off, no matter what! [And she proceeds to march down the passageway, keeping her eyes open for anything unusual.]
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Hey, this kind of reminds me of home! [ENTHUSIASM DOUBLED NOW!!!] You doing okay up there, Clover?
[She says as she continues forward because hell no are they stopping now.]
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When they reach the exit, they'll emerge from the mouth of a cave. Below their feet is solid rock, surrounded on all sides by a violent, churning ocean. There's a short pathway to their right, though, and it leads to a larger platform made of marble. There's all sorts of lines and runes on its surface. ]
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Does any of that look familiar to you, Clover?
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Huh? Oh. [Oh, right, symbols and things, she's gonna quit staring out into the sea so she can get a look at the important stuff!!]
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Just then, there's rumbling coming from the sea. Careful, ladies. ]
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[Undyne has never been careful in her entire life and she's not about to start now. She'll commit as much of the star map to memory before summoning her spear and looking out to sea. Is it something she can fight please say yes.]
Hmm...you want me to drop you off back at the entrance, Clover? I shouldn't have any problems swimming if the tide's about to come in, but I don't want to put you in danger. [Even though they're ghosts and also the last time Undyne put Clover down it went horribly, but she'll make the offer anyway!!]
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[But now stuff's happening and Clover rises a little, staring out towards the sea. Careful? Clover "sasses people holding weapons to her neck" "barges into the mastermind's office" "okay I'll set it to MAXIMUM VOLTAGE" "runs away on murder day all on her own" Field, careful? You think she's learned a lesson ever in her life???] Oh, no way! Don't worry about me, I can handle myself, promise!
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[ she brushes her hand against the carving, careful to see if any sort of reaction occurs. typically, in thedas, this is when a fucking demon poofs from out of nowhere to ruin everyone's fun time. ]
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[ it wouldn't be so odd to her, really, considering she went through a mirror to a magical hub area before ending up in lebensbaum. she'd just wait for the intrepid explorers to return to see if her theory holds any water.
is there anything else of note, either on the front or the back of the door? ]
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[He shrugs with a nervous grin.
By the time Takao wanders up here Clover and Undyne have opened and walked through the door, leaving Takao to stand outside and peer through the opening - even if it's just a faint blue light at the end of the tunnel, are there any shadows of movements flitting in front of it, for example?]
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[He steps back, hands on his hips. Sheesh, if Undyne and Clover go all the way to the light and something fucked up happens, they might be too far away to do anything...]